National Repository of Grey Literature 12 records found  1 - 10next  jump to record: Search took 0.00 seconds. 
Fluid Simulation Using GPU
Frank, Igor ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
This thesis focuses on fluid simulation, particularly on coupling between particle based simulation and grid based simulation and thus modeling evaporation. Mentioned coupling is based on the article Evaporation and Condensation of SPH-based Fluids of authors Hendrik Hochstetter a Andreas Kolb. The goal of this thesis is not purely implementing ideas of the mentioned article, but also study of different methods used for fluid simulation.
Volumetric Efects Accelerated on GPU
Kubovčík, Tomáš ; Tóth, Michal (referee) ; Starka, Tomáš (advisor)
This thesis deals with simulation and rendering of fluid based volumetric effects, especially effect of fire and smoke. Computations are accelerated on graphics card using modern graphics API with motivation to achieve realistic visual results as well as physically correct calculations. Implemented volumetric effects are distributed as dynamic library which allows addition of these effects to existing applications.
Water Simulation Using GPU
Hanzlíček, Jiří ; Jaroš, Jiří (referee) ; Vaverka, Filip (advisor)
The goal of this thesis is to find a suitable model of fluids, the numerical simulation of which can be realized as interactive program. This requirement leads to a solution based on highly parallel algorithm. The implementation is built not only for CPU, but also GPU in a way, that allows to compare computational performance of each device on selected model.
Fluid Simulation
Zivčák, Jan ; Žák, Pavel (referee) ; Jošth, Radovan (advisor)
This bachelor´s thesis is focused on theme of fluid and gas simulation performed on personal computers. This branch of computer graphics and computer simulation is quite popular because it offers a lot of questions and a lot of solutions. Thesis is about to compare this solutions, focusing on those which can be real-time computed. One part of thesis is also about methods for fluid vizualization - isosurfaces and method marching cubes. The question of using modern graphics adapters to compute the simulation is also present. Especially NVIDIA CUDA technology will be analysed. And finally, there is an explanation of my implementation.
Physics Simulation on GPU
Hanzl, Martin ; Nečas, Ondřej (referee) ; Polok, Lukáš (advisor)
This bachelor's thesis focuses on rigid body dynamics simulation accelerated via GPU. Main subject of this thesis is analysis of physical processes during collisions and presentation of their mathematical models. It includes individual algorithms that present general principles of individual collision variants. Subsequetly it suggests also general parallel algorithm for collision handling. Part of the paper is test application that shows implementation of suggested algorithm.
Real-Time Fluid Simulation
Fedorko, Matúš ; Polok, Lukáš (referee) ; Zemčík, Pavel (advisor)
The primary concern of this work is real-time fluid simulation on modern programmable graphics hardware. It starts by introducing fundamental fluid simulation principles with focus on Smoothed particle hydrodynamics technique. The following discussion then provides a brief introduction to OpenCL as well as contemporary GPU hardware and outlines their programming specifics in comparison with CPUs. Finally, the last two chapters of this work, detail the problem analysis and its implementation.
Fluid Simulation Using GPU
Frank, Igor ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
This thesis focuses on fluid simulation, particularly on coupling between particle based simulation and grid based simulation and thus modeling evaporation. Mentioned coupling is based on the article Evaporation and Condensation of SPH-based Fluids of authors Hendrik Hochstetter a Andreas Kolb. The goal of this thesis is not purely implementing ideas of the mentioned article, but also study of different methods used for fluid simulation.
Volumetric Efects Accelerated on GPU
Kubovčík, Tomáš ; Tóth, Michal (referee) ; Starka, Tomáš (advisor)
This thesis deals with simulation and rendering of fluid based volumetric effects, especially effect of fire and smoke. Computations are accelerated on graphics card using modern graphics API with motivation to achieve realistic visual results as well as physically correct calculations. Implemented volumetric effects are distributed as dynamic library which allows addition of these effects to existing applications.
Water Simulation Using GPU
Hanzlíček, Jiří ; Jaroš, Jiří (referee) ; Vaverka, Filip (advisor)
The goal of this thesis is to find a suitable model of fluids, the numerical simulation of which can be realized as interactive program. This requirement leads to a solution based on highly parallel algorithm. The implementation is built not only for CPU, but also GPU in a way, that allows to compare computational performance of each device on selected model.
Fluid Simulation
Zivčák, Jan ; Žák, Pavel (referee) ; Jošth, Radovan (advisor)
This bachelor´s thesis is focused on theme of fluid and gas simulation performed on personal computers. This branch of computer graphics and computer simulation is quite popular because it offers a lot of questions and a lot of solutions. Thesis is about to compare this solutions, focusing on those which can be real-time computed. One part of thesis is also about methods for fluid vizualization - isosurfaces and method marching cubes. The question of using modern graphics adapters to compute the simulation is also present. Especially NVIDIA CUDA technology will be analysed. And finally, there is an explanation of my implementation.

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